Canuck’s Soapbox: The Great Squirt Debate


Ugh. Ball….squirt. Probably my least favorite two words in the English language at the moment. I see both sides of the argument, I really do…but I’m firmly on the side of keeping it in and allowing for a little bit of randomness.


I understand this. TGC is a video game and we play it partly because we can hit shots in the game and score much better than we ever could in real life. If you are competing for a top spot in a tournament, or challenging a course record, the last thing you want to see is a decent shot go 5-10 yards to the left or right seemingly without any reason. It has happened to me before and it seems to happen at the worse possible time. I hate it…but at the same time, it makes things interesting.

Everybody has the same issue with ball squirt so there doesn’t seem to be a platform that gets it more or less than the others (as far as I know). If it does happen, suck it up and take par. I also see some videos people post about ball squirt and they don’t seem to notice they are on a slight hill or their swing plane is a touch off…which would obviously affect the path of the ball.

Golf is not a game about perfection. Professional golfers and even machines don’t hit perfect shots that are exactly the same everytime…not even close. I don’t want to see that in a video game. If we can get to the point where we will know EXACTLY what the ball will do when we hit it..the guys who study it and create spreadsheets and calculations will rule the day. I would completely lose interest in the game.

I do think the mechanics need a bit of tweaking though as those few shots that go left or right with no explanations can be maddening. I see two options here.


  1. Keep “ball squirt”, but have the game give us more feedback..or make it more difficult to hit a straight shot. I think most people would be happy if they had more of an explanation as to why their shot went a few yards off target.
  2. Eliminate ball squirt completely, but make the landing areas more vague…landing “zones”.


I know there are very passionate people from both camps regarding this issue. This is just my opinion. Feel free to disagree with me in the comments respectfully 🙂


  1. Andrew Reynolds (Naldy 89) on October 30, 2015 at 12:56 pm

    I absolutely agree that it should left in the game! I don’t love the vague landing zones idea, but would rather have that than “hit it straight every time” golf.

    As a pretty solid, (6ish handicap), I can’t tell you how many times a round I set up a shot, feel like I put a perfect swing on the ball, and have it miss left or right by 5-10 yards (usually more!). I guarantee it happens to pros too.

  2. Irving R. Levine on October 30, 2015 at 1:38 pm

    I like the idea of landing zones. Leaves the idea of randomness in place while still telling guys where they’re going to generally end up.

  3. Chief Banks on October 31, 2015 at 7:17 pm

    I personally don’t like to get caught up in the debate (not sure why I started now) but I know it’s there and I just tend to focus on how much fun the game really is and how far ahead the game is from its competition. It is a video game and there will always be room for improvement on issues like this, but I also agree that it should stay, because the golf swing will never be perfected whether it be in reality or a video game. If i were to get 100% STRAIGHT swing every stroke, I would probably stop playing. I enjoy the state of the game as it currently is gameplay wise.

  4. Darren Clark on October 31, 2015 at 8:53 pm

    Agreed that the squirt should be left in. I always view it as undergrowth or alien objects unseen. This generally happens when playing shots from the rough so there will always be an element of unreliability.
    I enjoy predicting which way it will go and getting it in.


  5. Albert Fargo Bassman70 Jediconnor1 on PS4 on October 31, 2015 at 10:03 pm

    Oh boy…ball squirt…I’m going to try and be short and sweet here by giving two personal examples with the BS :)…In the Cuyahoga tournament last week, ball squirt ends up in the water, double bogey hole, BUT in a practice round a couple weeks ago, ball squirt ends up as hole in one…YAY! People are complaining about it when there’s a negative result…where is the thread for, oh no ball squirt ends up as birdie or eagle?? oh, there isn’t one. Huh?? It happens to a lot of us, sometimes it’s bad, sometimes it’s good. I say leave it alone. I’m still able to shoot -10 or better, so what’s the problem? If you want to be dialed in all the time, EA makes a game where you can do just that and shoot -18 to -24 all the time. That does not sound fun to me. It creates a little unknown, I think that’s ok. I know when I play in real life, there’s always an unknown and the ball doesn’t always go where I think it’s going to go.

  6. BoomBoom on November 1, 2015 at 6:01 pm

    I’m not in favor of leaving it in. It does not happen all the time to everyone, because it does not happen all the time to me. A skill based game should be based on skill, not some random luck of the draw. Why should someone have to lose a tourney because they got squirted into the water on a par 3. Par 3’s have level tees. And it has happened, it happens every tournament.

    What I am in favor of is making it harder, much harder to hit straight on the intending line. Missing the axis on either up or down swing should have a more severe but predictable and explainable impact on the result of the shot. Which of course means we need more feedback.

    There is no such thing as random deviation in real golf, it is not real. Every deviation at every level always has an explanation all the time.

    I always see this argument that even machines, ie iron Byron does not hit straight used to strengthen the argument that we should keep the squirt. That’s total BS. Iron Byron was retired in 2000 and used a Spalding driver. Any deviation was completely explainable. And even then the deviation was minor. The current machines have no deviation, any deviation is programmed and intentional. The equipment tested might depending on the equipment flaws but any and all deviation is completely and always explainable and never random.

    Deviation should be explainable here as well.

  7. Smurf_blade88 on November 2, 2015 at 1:28 pm

    This topic is rage inducing on my behalf. I dont want to get into a long debate here over it, maybe we can discuss it on a podcast one week. In short i think in a skill based video game this form of complete randomness shud never exist.

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